Kindergarten
Lesson #4 Accesses a program and using a mouse
Standards:
Practice
responsible use of technological devices
PO 1 – Operate equipment to ensure
equipment is unharmed
Standard 2T-R1
Work cooperatively and collaboratively when using technology in the classroom
PO
1 – Demonstrate respect for other students while using technology
Objectives:
Technology: Students will be able to interact appropriately with each other and share a computer to reinforce learning.
Academic: Students will be able to identify and match
upper and lower case alphabet letters. (Standard 2 Lang. Arts)
Students
will be able to identify and match
shapes, numerals, and patterns. (Standard
Math)
Students
will be able to listen to and respond appropriately with a peer. (Standard 3
Lang. Arts)
Pre-Requisite
Skills:
Students
must be able to turn on and shut down a computer.
Students must be able to use a mouse.
Students must be able to match alphabet
letters.
Students
must be able to match numerals, shapes, and patterns.
Materials:
Computer
lab
Software for Tenth Planet Math activity
Averkey hardware
Procedure:
1. Have students sit with an assigned
partner.
2. Review how to turn computer on and the
steps involved in correctly performing this procedure.
3. Demonstrate how to choose the
appropriate game called Frappletation on the computer. Describe the graphic used for this game. (A
large cube/box with squares on it) Use
the averkey equipment connected to the television to enable the students to see
images more easily than having to look at the computer monitor.
4. Review how to click on the mouse with
your index/pointer finger. Remind
students about clicking just once, not several times.
5. Demonstrate how to play Frappletation
with a partner. Stress the importance
of taking turns and using the computer carefully. Have a volunteer be your partner to help demonstrate taking turns
and being a good player.
6. Assign pairs of students to a computer
and let them play Frappletation with their partner.
7. With approximately ten minutes left of
your computer time, regroup class and demonstrate how to end their game. The stop sign is very useful because many of
the students realize this sign means to stop.
8. Send partners back to their computers
to stop their game of Frappletation.
Have students put their hands on their heads as they finish.
9. Walk through the shut down routine
slowly to help those who are unsure of the process. Between steps have the students put their hands back on their
heads to help improve listening to directions.
This also allows for easier monitoring of the children; which ones are
understanding and which need more support.
Assessment:
The
teacher will monitor during the computer lab time to see which students can
correctly use the mouse to manipulate their game.