Gail Murray

Kindergarten

Lesson #4  Accesses a program and using a mouse

 

Standards:

        Standard 2T-R2

        Practice responsible use of technological devices

        PO 1 – Operate equipment to ensure equipment is unharmed

        Standard 2T-R1

Work cooperatively and collaboratively when using technology in the classroom

PO 1 – Demonstrate respect for other students while using technology

 

Objectives:

Technology:  Students will be able to interact appropriately with each other and share a computer to reinforce learning.

 

Academic:  Students will be able to identify and match upper and lower case alphabet letters. (Standard 2 Lang. Arts)

Students will be able to  identify and match shapes, numerals, and patterns. (Standard    Math)

Students will be able to listen to and respond appropriately with a peer. (Standard 3 Lang. Arts)

 

Pre-Requisite Skills:

        Students must be able to turn on and shut down a computer.

        Students must be able to use a mouse.

        Students must be able to match alphabet letters.

Students must be able to match numerals, shapes, and patterns.

 

Materials:

        Computer lab

        Software for Tenth Planet Math activity

        Averkey hardware

       

 

Procedure:

1.    Have students sit with an assigned partner.

2.    Review how to turn computer on and the steps involved in correctly performing this procedure.

3.    Demonstrate how to choose the appropriate game called Frappletation on the computer.  Describe the graphic used for this game. (A large cube/box with squares on it)  Use the averkey equipment connected to the television to enable the students to see images more easily than having to look at the computer monitor. 

4.    Review how to click on the mouse with your index/pointer finger.  Remind students about clicking just once, not several times. 

5.    Demonstrate how to play Frappletation with a partner.  Stress the importance of taking turns and using the computer carefully.  Have a volunteer be your partner to help demonstrate taking turns and being a good player.

6.    Assign pairs of students to a computer and let them play Frappletation with their partner. 

7.    With approximately ten minutes left of your computer time, regroup class and demonstrate how to end their game.  The stop sign is very useful because many of the students realize this sign means to stop. 

8.    Send partners back to their computers to stop their game of Frappletation.  Have students put their hands on their heads as they finish.

9.    Walk through the shut down routine slowly to help those who are unsure of the process.  Between steps have the students put their hands back on their heads to help improve listening to directions.  This also allows for easier monitoring of the children; which ones are understanding and which need more support.

 

 

Assessment:

        The teacher will monitor during the computer lab time to see which students can correctly use the mouse to manipulate their game.